Ogre Ogre x-5 Page 7
Tandy did not respond. She was kneeling on the turf, looking at something. "Are you all right?" Smash asked, worry building up like a sudden storm. But the girl neither moved nor answered.
The Siren came out of the water, dripping and changing in the effective way she had, and joined Smash.
"Oh-she's fallen prey to a hypnogourd."
A hypnogourd. Smash remembered encountering that fruit before. Anyone who peeked in the peephole of such a gourd remained mesmerized until some third party broke the connection. Naturally Tandy had not been aware of this. So she had peeked, being girlishly curious-and remained frozen there. Gently, the Siren removed the gourd, breaking the connection. Tandy blinked and shook her head. But her eyes did not quite focus. Her features coalesced into an expression of vacant, continuing horror.
"Hey, come out of it, dear," the Siren said. "The bad vision is over. It ended when you lost contact with the gourd. Everything's all right." Yet the girl seemed numb. The Siren shook her, but still Tandy did not respond.
"Maybe it's like the Eye Queue," Smash said. "It stays in the mind until removed."
"The gourds aren't usually that way," the Siren said, perplexed. "Of course, I have not had much personal experience with them, since I have lived alone; there's no one to break the trance for me, so I have stayed clear. But I met a man once, a Mundane, back when I was able to lure men with my music.
He said the gourds were like computer games-that seems to be something he knew about in Mundania, one of their forms of magic-only more compelling. He said some people got hooked worse than others."
"Tandy was raised in the caves. She has no experience with most of Xanth. She must be susceptible.
Whatever she saw in there maintains its grip on her mind."
"That must be it. Usually people have no memory of what they see inside, but maybe that varies also.
That same Mundane spoke of acidheads, which I think are creatures whose heads-well, I can't quite visualize that. But it seems they suffered flashbacks of their mad dreams after their heads were back in normal shape. Maybe Tandy is-"
"I'll go into that gourd and destroy whatever is bothering her," Smash said. "Then she'll be free."
"Smash, you may not have your body in there! I have never looked into a gourd, but I don't think the same rules apply as those we know. You could get caught there, too. It could be catastrophe."
"I will be more careful to avoid that trophy, this time," Smash said with an ogrish grimace. He applied his eye to the peephole.
He was in a world of black and white. He stood before a black wooden door set in a white house. There was no sound at all, and the air was chill. Faintly ominous vibrations wafted in from the near distance.
There was the diffuse odor of spoiling carrion.
Smash licked bis lips. Carrion always made him hungry. But he did not trust this situation. Tandy was not here, of course, and he saw nothing that could account for her condition. Nothing to frighten or horrify a person. He decided to leave.
However, he perceived no way out. He had arrived full-formed within this scene; there was no obvious exit. He was locked into this vision-unless he had entered through this door and turned about to face it without realizing, and could depart through it. Doors generally did lead from one place to another.
He took hold of the black metal doorknob. The thing zapped him with a small bolt of lightning. He tried to let go, but his hand was locked on. He wore no gauntlets; evidently he had left them behind. The electric pain pulsed through his fingers, locking the muscles clenched with its special magic. There was a wash of pain, literally; his black hand was now glowing with red color, in stark contrast with the monochrome of the rest of the scene.
Smash yanked hard on the knob. The entire door ripped off its hinges. The pain stopped, the red color faded, his fingers relaxed at last, and he hurled the door away behind him.
Before him was a long, blank hall penetrating the somber house. From the depths of it came a
horrendous groan. This did not seem to be the way out; he was sure he had not walked any great distance inside the gourd. But it did seem pleasant enough, and was the only way that offered. Smash stepped inside.
A chill draft rustled the fur on his legs. The odor of putrefaction intensified. The floor shuddered as it took his weight. There was another groan.
Smash strode forward, impatient to get out of this interestingly drear but pointless place, worried about Tandy. He needed to consult with the Siren, to work out some strategy by which he might find whatever had scared Tandy and deal with it. Otherwise he would have felt free to enjoy the further entertainments of this house. Had he realized what kind of scene was inside the gourd, he would have entered it years ago.
Something flickered before him. Smash squinted, and saw it was a ghost. "You trapped, too?" he asked sympathetically, and walked through it.
The ghost made an angry moan and flickered to his frontside again. "Boooooo!" it booooooed.
Smash paused. Was this creature trying to tell bun something? He had known very few ghosts, as they did not ordinarily associate with ogres. There were several at Castle Roogna, attending to routine hauntings. "Do I know you?" he asked. "Do we have any mutual acquaintances?"
"Yoowwelll" the ghost yowded, its hollow eyes flashing darkness,
"I'd help you if I could, but I'm lost myself," Smash said apologetically, and brushed on through it again.
The ghost, disgusted for some obscure reason, faded away.
The passage narrowed. This was no illusion; the walls were closing on either side, squeezing together.
Smash didn't like to be crowded, so he put one hamhand on each wall and pushed outward, exerting ogre force. Something snapped; then the walls slid apart and lay tilted at slightly odd angles. It would probably be a long time before they tried to push another ogre around!
At the end of the hall was a rickety staircase leading up. Smash pressed one hairy bare foot on the lowest step and shoved down, testing it. The step bowed and squeaked piteously, but supported his weight.
Smash took another step-and suddenly the entire stairway began to move, carrying him upward. Magic stairs! What would this enjoyable place think of next?
The stairs accelerated. Faster and faster they went, making the dank air breeze past Smash's face. At the top of the flight they ended abruptly, and he went sailing out into blank space.
Ogres liked lots of violent things, hut were not phenomenally partial to falling. However, they weren't unduly concerned about it, either. Smash stiffened his legs. In a moment he landed on hard concrete.
Naturally it fractured under the impact of his feet. He stepped out of the nibble and looked about.
He seemed to be in some sort of deep well, or oubliette. The circular wall narrowed above, making climbing out difficult. Then a shape appeared in silhouette, holding a big stone over its head. The figure had horns and looked like a demon. Smash was not especially partial to demons, but he greeted this one courteously enough. "Up yours, devil!" he called.
The demon dropped the stone down the well. Smash saw the dark shape looming, but had no room to step out of the way.
Then light flared. Smash blinked. It was broad daylight in the forest of Xanth. "Are you all right?" the Siren asked. "I didn't dare let you stay out too long."
"I am all right," Smash said. "How is Tandy?"
"Unchanged, I'm afraid. Smash, I don't think you can destroy what is bothering her, because the horror is now in her mind. We could smash the gourd and it still wouldn't help her."
Smash considered. His skull no longer heated up when he did that. "I believe you are correct. I saw nothing really alarming in there. Perhaps I should go into the gourd with her and show her that it's not so bad."
The Siren frowned. "I suspect ogres have different definitions of bad. Just what happened in there?"
"Only a haunted house. Shocking doorknob. Ghost. Squeezing walls-I suppose those could have been awkward for a human person. Mo
ving stairs. A demon dropping a rock down a well."
"Why would a demon do that?"
"I don't know. I happened to be below at the time. Maybe it didn't like my greeting."
Tandy stirred. Her eyes swung loosely about. Her lips pursed flaccidly. She looked disturbingly like a ghost. "No, no house, no demon. A graveyard..." She lapsed into staring, her mouth beginning to drool.
"Evidently you had separate visions," the Siren said, using a puff from a puffball growing nearby to clean up the girl's face. "That complicates it."
"Maybe if we go in together, we'll share a vision," Smash conjectured.
"But there is only one peephole."
Smash poked his littlest hamfinger into the rind of the gourd. "Two, now."
"You ogres are so practical!"
They set the gourd before Tandy, who immediately peered into the first peephole. Then Smash squatted so that he could peer into the second.
He was back in the well. The rock was plunging at his head. Hastily he raised a fist, since he didn't want a headache. The rock shattered on the fist, falling around him in the form of fragments, pebbles, and gravel. So much for that. If the demon would just drop a few more stones down. Smash would soon have this well filled up with rubble and could step out.
But the demon did not reappear. Too bad. Smash looked around the gloom. Tandy was not with him. He was in the same vision he had left, picking it up in the same moment he had left it He was using a different peephole, but that didn't seem to matter. Probably Tandy was back in her original vision, at the
same point it had been interrupted, getting scared by whatever had scared her before. It seemed the gourd programmed each vision separately.
However, it was all the same gourd. Tandy had to be somewhere in here, and he intended to find her, rescue her from her horror, and smash that horror into a quivering pulp so it wouldn't bother her again.
All he had to do was make a sufficient search.
He took hold of a stone in the wall of the well and yanked it out. Three more stones fell out with it.
Smash took another; this time five more fell. This old well was not well constructed! He stood on these and drew out more stones. The well filled in beneath him steadily, and before long he was back at the surface. There was no sign whatsoever of the demon who had dropped the first rock on him. That was just as well, for Smash might have treated that demon a trifle unkindly, perhaps snapping its tail like a rubber band and launching the creature on a flight to the moon. The least that demon could have done was to stay around long enough to drop a few more useful boulders down the well.
Now he stood in a chamber surrounded by doors. He heard a faint, despairing scream. Tandy!
He went to the nearest door and grasped the knob. It shocked him, so he ripped the door out of its socket and threw it away. The room inside was a bare chamber: a false lead. He tried the next door, got shocked again, and ripped it out, too. Another bare chamber. He went to the third door-and it didn't shock him.
The doors were learning! He opened this one gently. But it led only to another decoy chamber.
Finally he opened one that showed an outdoor walk. He hurried down this, hurdling a square that he recognized as a covered pitfall-ogres naturally knew about such things, having had centuries of ancestral experience avoiding such traps set for them by foolish men-and emerged into a windy graveyard.
Battered gravestones were all around, marking sunken graves. Some stones tilted forward precariously, as if trying to peer into the cavities they demarked. It occurred to Smash that the buried bodies might have climbed out and gone elsewhere, accounting for the sunkenness of the graves and the suspicions of the headstones, but this was not his concern.
The odor of carrion was stronger out here. Maybe some of the corpses had not been buried deep enough.
A wind came up, cutting around the stone edges with dismal howling. Smash breathed deeply, appreciating it, then concentrated on the business at hand. Tandy!" he called. "Where are you?" For she had said she was in a graveyard, and this must be the place.
He heard a faint sobbing. Carefully he traced down the source. It was slow work, because the sound was carried by the wind, and the wind curved around the gravestones in cold blue streams, searching out the best edges for making moaning tunes. But at last he found the huddled figure, cowering behind a white stone crypt.
"Tandy!" he repeated. "It's I. Smash, the tame ogre. Let me take you away from all this."
She looked up, pale with fright, as if hardly daring to recognize him. Her mouth opened, but only drool came out.
He reached out to take her arm, to help her to her feet.
But she was as limp as a rag doll and would not rise. She just continued sobbing. She seemed little different from her Xanth self. Something was missing.
Smash considered. For once he was thankful for the Eye Queue, because now he could ponder without pain. What would account for the girl's lethargy and misery? He had thought it was fear, but now that he was here, she should have no further cause for that. It was as if she had lost something vital, like eyesight or-Or her soul. Suddenly Smash remembered how vulnerable souls could be, and knew that if anyone were likely to blunder into a soul-hazardous situation, Tandy was the one. She knew so little of the ways of Xanth! No wonder she was desolate and empty.
"Your soul, Tandy," he said, holding her so that she had to look into his face. "Where is it?"
Listlessly she nodded toward the crypt. Smash saw that it had a heavy, tight stone door. Scrape marks on the dank ground indicated it had recently been opened. She must have gone inside, perhaps trying to escape the graveyard - and had been ejected without her soul.
"I will recover it," he said.
Now she bestirred herself enough to react. "No, no," she moaned. "I am lost. Save yourself."
"I agreed to protect you," he reminded her. "I shall do it." He set her gently aside and addressed the crypt. The door had no handle, but he knew how to deal with that. He elevated his huge bare fist and smashed it brutally forward into the stone.
Ouch! Without his gauntlets, his hands were more tender. He could not safely apply his full force. But his blow had accomplished its purpose; the stone door had cracked marginally and jogged a smidgen outward. He applied his homy fingernails and hauled the door unwillingly open.
A dark hole faced him. As his eyes adjusted, he saw a white outline. It was the skeleton of a man. It reached for him with bone-fingers.
Smash realized where the bodies in the sunken graves had gone. They had been recruited for guard duty and were walking about this crypt. But he was not in the mood for nuisance. He grabbed the skeleton by the bones of its arm and hauled it violently out of the crypt. The thing flew through the air and landed as a jumble of bones. The ogre proceeded on into the hole.
Other skeletons appeared, clustering about him, then - connections rattling. Smash treated them as he had the first, disconnecting their foot-bones from their leg-bones and other bones, causing the bonepile to grow rapidly. Soon the remaining skeletons reconsidered, not wishing to have him roll their bones, and left him alone.
Deep in the ground the ogre came to a dark coffin. The smell was mouth-wateringly awful; something really rotten was in there. Was Tandy's soul in there, too? He picked up the box and shook it.
"All right, all right!" a muffled voice came from the coffin. "You made your point, ogre. You aren't afraid of anything. What do you want?"
"Give back Tandy's soul," Smash said grimly.
"I can't do that, ogre," the box protested. "We made a deal. Her freedom for her soul. I let her out of this world; I keep her soul. That's the way we deal here; souls are the currency of this medium."
"The Siren let her out by removing the gourd," Smash argued. "She never had to pay."
"Coincidence. I permitted it, once the deal was struck. The negotiation is sealed."
Smash had lived and thought like an ogre a lot longer than he had lived and thought intelligently. Now he
reverted to convenient old habits. He roared, picked up the coffin, and hurled it against the wall. The box fell to the floor, somewhat sprung, and several ceiling stones 'dropped on it. Nauseating goo dribbled from a crack in it. Dirt sifted down from the chamber wall to smooth the outlines.
"Maybe further negotiation is possible after all," the voice from the coffin said, somewhat shaken.
"Would you consider trading souls?"
Smash readied his hamfist again. "Wait!" the voice cried, alarmed. It evidently wasn't used to dealing with real brutes. "I merely collect souls; I don't have the authority to give them back. If you want the girl's soul now, your only option is to trade."
The ogre considered. He might smash the coffin and its occupant to pieces, but that would not necessarily recover the soul. If Tandy's soul were in there, it could get hurt in the battering. So maybe it was better to bargain. "Trade what?"
"Another soul, of course. How about yours?"
This box thought he was a typically stupid ogre. "No."
"Well, someone else's. What about that buxom mature nymph out in Xanth, with the sometime fish-tail?
She probably has a luscious, bouncy, juicy soul."
Smash considered again. He decided, with an un-ogrish precision of ethics, that he could not make any commitments on behalf of the Siren. "Not her soul. And not mine."
"Then the girl's soul must remain."
Smash got another whiff of the stench from the coffin and knew that Tandy's soul could not be allowed to rot there. He still did not consider the deal by which the coffin had gotten Tandy's soul to be valid. He stooped to pick up the battered coffin again.
"Wait!" the voice cried. "There is one other option. You could accede to a lien."
The ogre paused. "Explain."
"A lien is a claim on the property of another as security for a debt," the coffin explained. "A lien on your soul would mean that you agree to replace the girl's soul with another soul-and if you don't, then your own soul is forfeit. But you keep your soul in the interim, or most of it."
It did seem to make sense. "How long an interim?"
"Shall we say thirty days?"