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When she was satisfied, and also when she dared delay no longer, because of Fiant's boldness and her mother's upcoming overnight journey to set diamonds in a big kimberlite pipe-a complex job-she acted.
She wrote a note to her mother, explaining that she had gone to visit her father and not to worry.
Nymphs tended not to worry much anyway, so it should be all right. She gathered some sleeping pills from the recesses where they slept, put them in her pockets, and lay down. One pill was normally good for several hours before it woke, and she had several; they should keep her in their joint sleep all night.
But as the power of the pills took then- magic effect on her body, drawing her into their slumber, Tandy had an alarming thought: suppose no nightmares came tonight?
Suppose Fiant came instead-and she was locked in slumber, unable to resist him? That thought disturbed her so much that the first nightmare rushed to attend to her the moment she slept.
Tandy saw the creature clearly in her dream: a midnight-colored equine with faintly glowing eyes-there was the demon stigma!-set amidst a flaring forelock. The mane was glossy black, and the tail dark ebony; even the hooves were dusky. Yet she was a handsome animal, with fine features and good musculature. The black ears perked forward, the black nostrils flared, and the dark neck arched splendidly. Tandy knew this was an excellent representative of the species.
"I'm asleep," she reminded herself. "This is a dream." Indeed it was. A bad dream, full of deep undertow currents and grotesque surgings and fear and shame and horror, making her miserable. But she fought it back, nerved herself, and leaped for the dark horse.
She made it. Her tedious rehearsals had served her well. She landed on the nightmare's back, clutched the sleek mane, and clasped its powerful body with her legs.
For an instant the mare stood still, too surprised to move. Tandy knew that feeling. Then the creature took off. She galloped through the wall as if it were nothing - and indeed it felt like nothing, for they had dematerialized. The power of the nightmare extended to her rider, just as the sleeping power of the pills extended to their wearer. Tandy remained asleep, in the dream-state, fastened to her steed.
The ride was a terror. Walls shot by like shadows, and open spaces like daylight, as the mare galloped headlong and tailshort. Tandy hung on to the mane, though the strands of it cut cruelly into her hands, because she was afraid to let go. How hard would she fall, where would she be, if she lost purchase now? This was a worse dream than any before-and the sleeping pills prevented her from waking.
They were already far away from her mother's neat apartment. They cruised through rock and caverns, water and fire, and the lairs of large and small monsters. They galloped across the table where six demons were playing poker, and the demons paused a moment as if experiencing some chill doubt without quite seeing the nightmare. They zoomed by a secret conclave of goblins planning foul play, and these, too, hesitated momentarily as the ambience of bad visions touched them. The nightmare plowed through the deepest recess, where the Brain Coral stored the living artifacts of Xanth, and the artifacts stirred restlessly, too, not knowing what moved them. Tandy realized that when a nightmare passed a waking creature, she caused a brief bad thought. Only in sleep did those thoughts have full potency.
Now Tandy had another problem. She had to guide this steed-and she didn't know how. If she had known how, she still wouldn't have known the way to Castle Roogna. Why hadn't she thought of this before?
Well, this was a dream, and it didn't have to make sense. "Take me to Castle Roogna!" she cried. "Then I'll let you go!"
The nightmare neighed and changed course. Was that all there was to it? It occurred to Tandy that the steed was as frightened as Tandy herself was. Such horses weren't meant for riding! So maybe the mare would cooperate, just to be rid of her rider.
They burst out of the caverns and onto the upper surface of Xanth. Tandy was used to strange things in dreams, but was nevertheless awed. Her eyes were open-at least they seemed to be, though this could be merely part of the dream-and she saw the vastness of the surface night. There were spreading trees and huge empty spaces and rivers without cave-canyons, and above was a monstrous ceiling full of pinpoints of light in great patches. She realized that these were stars, which her father had told her about-and she had thought he was making it up, just as he made up tales of the heroic deeds of the men of legendary Xanth's past-and that where there were none was because of clouds. Clouds were like the vapor surrounding waterfalls, loosed to ascend to the heavens. Turn a cloud loose, and naturally it did whatever it wanted.
Then from behind, a cloud came a much larger light, surely the fabled sun, the golden ball that tracked across the sky, always in one direction. No, not the sun, for that chose to travel, for reasons of its own, only during the day.
Jewel had told her that, though Tandy wasn't sure Jewel herself had ever seen the sun. When Tandy had asked her father whether it was true, Crombie had just laughed, which she took to be affirmation of the orb's diurnal disposition. Of course things didn't need sensible reasons for what they did. Maybe the sun was merely afraid of the dark, so stayed clear of night
No, this must be the moon, which was an object of similar size but dimmer because it was made of green cheese that didn't glow so well. Evidently, high-flying dragons had eaten most of it, for only a crescent remained, the merest rind. Still, it was impressive.
The mare pounded on. Tandy's hands grew numb, but her hold was firm. Her body was bruised and
chafed by the bouncing; she would be sore for days! But at least she was getting there. Her bad dream slipped into oblivion for a while, as dreams tended to, fading in and out as me run continued.
Abruptly she woke. A dark castle loomed in the fading moonlight. They had arrived!
Barely in time, too, for now dawn was looming behind them. The nightmare could not enter the light of day. In fact, the mare was already fading out, for regardless of dawn, it was no longer bound when Tandy left the dreamstate. The sleeping pills must have finished their nap, and Tandy had finished hers with them. No-the stones were mostly gone; they must have bounced out one at a time in the course of the rough ride, and now only one was left, not enough to do the job.
In a moment the mare vanished entirely, freed by circumstance, and Tandy found herself sprawled on the ground, battered and wide-eyed.
She was stiff and sore and tired. It had not been a restful sleep at all. Her legs felt swollen and numb from thigh to ankle. Her hair was plastered to her scalp with the cold sweat of nocturnal fear. It had been a horrendous ordeal. But at least she was in sight of her destination.
She got painfully to her feet and staggered toward the edifice as the blinding sun hefted itself ambitiously above the trees. The Land of Xanth brightened about her, and the creatures of day began to stir. Dew sparkled. It was all strangely pretty.
But as she came to the moat and saw that there was the stirring of some awful creature within it, orienting on her, she had a horrible revelation. She knew what Castle Roogna looked like, from descriptions her father had made. He had told her wonderful stories about it, from the time she was a baby onward, about the orchard with its cherry-bomb trees, bearing cherries a person dared not eat, and shoes of all types growing on shoe trees, and all manner of other wonders too exaggerated to be believed. Only an idiot or a hopeless visionary would believe in the Land of Xanth, anyway! Yet she almost knew the individual monsters of the moat by name, and the same for the guardian zombies who rested in the graveyard, awaiting the day when Xanth needed defense. She knew the spires and turrets and all, and the ghosts who dwelt within them. She had a marvelously detailed mental map of Castle Roogna-and this present castle did not conform. This was the wrong castle.
Oh, woe! Tandy stood in dull, defeated amazement. All her effort, her last vestige of strength and hope, and her deviously laid plans to reach her father lay in ruins. What was she to do now? She was lost in Xanth, without food or water, so tired she could har
dly move, with no way to return home. What would her mother think?
Something stirred within the castle. The drawbridge lowered, coming to rest across the small moat. A lovely woman walked out of the castle, subduing the reaching monster with a trifling gesture of her hand, her voluminous robe blowing in the morning breeze. She saw Tandy and came toward her-and Tandy ,saw with a new shock of horror that the woman had no face. Her hood contained a writhing mass of snakes, and emptiness where human features should have been. Surely the nightmare had saved the worst dream for last!
"Dear child," the faceless woman said. "Come with me. We have been expecting you."
Tandy stood frozen, unable even to muster the energy for a tantrum. What horrors lay within this dread castle? "It is all right," the snake-headed woman said reassuringly. "We consider that your phenomenal effort in catching and riding the nightmare constitutes sufficient challenge to reach this castle. You will not be subject to the usual riddles of admission."
They were going to take her inside! Tandy tried to run, but her strength was gone. She was a spunky girl, but she had been through too much this night. She fainted.
Chapter 2. Smash Ogre
Smash tromped through the blackboard jungle of Xanth, looking at the pictures on the blackboards because, like all his kind, he couldn't read the words. He was in a hurry because the foul weather he was enjoying showed signs of abating, and he wanted to get where be was going before it did. When he encountered a fallen beech tree across the path, he simply hurled it out of the way, letting the beech-sand fall in a minor sandstorm. When he discovered that an errant river had jumped its channel and was washing out the path and threatening to clean the grunge off his feet and make his toenails visible for the first time in weeks, he grabbed that stream by its tail and flexed it so hard that it splatted right back into its proper channel and lay there quivering and bubbling in fear. When an ornery bullhorn blocked the way, threatening to ram its horn most awkwardly into the posterior of anyone who distracted it. Smash did more than that. He picked it up by the horn and blew a horrendous blast that nearly turned the creature inside out. Never again would that bullhorn bother travelers on that path; it had been cowed.
This sort of thing was routine for Smash, for he was the most powerful and stupid of all Xanth's vaguely manlike creatures. The ground trembled nervously when he tromped, and the most ferocious monsters thought it prudent to catch errands elsewhere until he was gone. Naturally the errands fled with indecent haste, wanting no part of this. In fact, no creature with any wit at all wanted any part of this. For Smash was an ogre.
He was twice the height of an ordinary man, was broad in proportion, and his knots of hairy muscles stood out like the boles of tormented old trees. Some creatures might have considered him ugly, but these were the less imaginative individuals. Smash was not ugly; he was horrendous. By no stretch of imagination could any ogre be considered less than grotesque, and Smash was an appalling specimen of the breed. There had not been a more revolting creature on this path since a basilisk had crossed it Yet Smash, like most powerfully ugly creatures, had a rather sweet interior, hidden deep inside where it would not embarrass him. He had been raised among human beings, had gone on an adventure with
Prince Dor and Princess Irene, and had made friends with centaurs. He had, in short, been somewhat civilized by his environment, incredible as this might seem. Most people believed that no ogre was circled, decided the event must have been a fluke, and started to come in for another engagement. Ogres did not have a monopoly on stupidity!
Smash faced the lion-bodied bird. "Scram, ham!" he bellowed.
The blast of the bellow tore out half a dozen pinfeathers and two flight feathers, and sent the griffin spinning out of control. The creature righted itself again, but this time decided to seek its fortune elsewhere. Thus did it finally do something halfway smart, yielding the stupidity title to the ogre.
Smash took a flying leap into the center of the shoefly pie. Leatherlike pastry crust flew up. The ogre grabbed a big handful of the delicious mess and stuffed it into his maw. He slurped noisily on a boot, chewed the tongue in half, and masticated on a pleasantly tough heel. Oh, it was good! He grabbed two more handfuls, crunching soles and sucking on laces and spitting the metal eyelets out like seeds. Soon all the pie was gone. He burped up a few metal nails, well satisfied.
After gorging, he went to a stream and slurped a few gallons of shivering cool water. As he lifted his head, he heard a faint call. "Help! Help!"
Smash looked about, his ears rotating like those of the animal he was, to orient on the sound. It came from a nearby brambleberry bush. He parted the foliage with one gross finger and peered in. There was a tiny manlike creature. "Help, please!" it cried.
Ogres had excellent eyesight, but this person was so small that Smash had to focus carefully to see him.
Her. It was naked and had-well, it was a tiny female imp. "Who you?" he inquired politely, his breath almost knocking her down.
"I'm Quieta the Imp," she cried, rearranging her hair, which his breath had violently disarrayed. "Oh, ogre, ogre-my father's trapped and will surely perish if not rescued soon. Please, I beseech you most prettily, help him escape, and I will reward you in my fashion."
Smash did not care one way or another about imps; they were too small to eat; anyway, be was for the moment full. This one was hardly more massive than one of his fingers. He did, however, like rewards.
"Okay, dokay," he agreed.
"My name's Quieta, not Dokay," she said primly. She led him to a spot under a soapstone boulder. It was, of course, a very clean place, and the soap had been carved into interesting formations. There was her father-imp, caught in an alligator clamp. The alligator's jaws were slowly chewing off his little leg.
"This is my father Ortant," Quieta said, introducing them. "This is big ugly ogre."
"Pleased to meet you, Bigugly Ogre," Imp Ortant said as politely as the pain in his leg permitted.
Smash reached down, but his hamfingers were far too big and clumsy to pry open the tiny clamp.
"Queer ear," he told the imps, and obediently both covered their minuscule ears with miniature hands.
Smash let out a small roar. The alligator clamp yiped and let go, scrambling back to the farthest reach of its anchor-chain, where it cowered. The imp was free.
"Oh, thank you, thank you so much, ogre!" Quieta exclaimed. "Here is your reward." She held out a tiny disk.
Smash accepted it, balancing it on the tip of one finger, his gross brow furrowing like a newly plowed field.
"It's a disposable reflector," Quieta explained proudly. Then, seeing that he did not comprehend: "A mirror, made from a film of soap-bubble. That's what we imps do. We make pretty, iridescent bubbles for the fairies, and lenses for sunbeams, and sparkles for the morning dew. Each item works only once, so we are constantly busy, I can tell you. We call it planned obsolescence. So now you have a nice little mirror. But remember-you can use it only one time."
Smash tucked the mirror into his bag, vaguely disappointed. Somehow, for no good reason, he had expected more.
"Well, you saved my father only once," Quieta said defensively. "He's not very big, either. It's a perfect mirror, you know."
Smash nodded, realizing that small creatures gave small rewards. He wasn't quite sure what use the mirror would be to him, since ogres did not look at their own ugly faces very much, because their reflections tended to break mirrors and curdle the surfaces of calm lakes; in any event, this mirror was far too small and frail to sustain his image. Since it could be used only once, he would save it for an important occasion. Then he tromped to a pillow bush, pounded it almost flat and lumpy, and snored himself to sleep while the jungle trembled.
The weather was unconscionably fair the next day, but Smash tromped on regardless until he reached the castle of the Good Magician Humfrey. It was- not particularly imposing. There was a small moat he could wade through, and an outer wall he could bash through-pract
ically an open invitation.
But Smash had learned at Castle Roogna that it was best to be polite around Magicians, and not to bash too carelessly into someone's castle. So he opened his bag of belongings and donned his finest apparel: an orange jacket and steely gauntlets, given to him four years ago by the centaurs of Centaur Isle. The jacket was invulnerable to penetration by a weapon, and the gauntlets protected his hamfists from the consequence of their own power. He had not worn these things before because he didn't want them to get dirty. They were special.
Now, properly dressed, he cupped his mug and bellowed politely: "Some creep asleep?" Just in case the Good Magician wasn't up yet.
There was no response. Smash tried again. "Me Smash. Me bash." That was letting the Magician know, delicately, that he was coming in.
Still no answer. It seemed Humfrey was not paying attention. Having exhausted his knowledge of the requirements of human etiquette as he understood them. Smash proceeded to act. He waded into the water of the moat with a great and satisfying splash. Washing was un-ogrish, but splashing wasn't. In a moment the spume dimmed the sunlight and caused the entire castle to shine with moisture.
A sea monster swam to intercept him. Mostly that kind did not frequent rivers or moats, but the Good Magician had an affinity for the unusual. "Hi, fly," Smash said affably, removing a gauntlet and raising a hairy hamfist in greeting. He generally got along all right with monsters, if they were ugly enough.
The monster stared cross-eyed for a moment at the huge fist under its snout, noting the calluses, scars, and barnaclelike encrustations of gristle. Then the creature turned tail and swam hastily away. Smash's greetings sometimes affected other creatures like that; he wasn't sure why.
He redonned the gauntlet and forged on out of the moat, reaching a brief embankment from which the wall rose. He lifted one gauntleted hamfist to bash a convenient hole - and spied something on the stone.